6 Nov 2009

Interactive experience

Using diagrams sketch out the type of interactive design 'experience' you want to make for the audience. Identify, space, scale, methods for interaction, feedback processes, media display, physical objects, sound, etc.

The idea of this project is to challenge people's belief and "forcing" the user to reflect about it.
Doesn't matter if you follow a religion, believe in luck/coincidences or you don't believe at all; the aim of the project is to make people THINK without accepting preconceived concepts and push them to consider other possibilities.

I decided that the best way to play with this idea is to make an installation that is, per se, a group of different interactive works.

From a conceptual point of view different works will help me to emphasize the idea of different beliefs, but at the same time the result is that in some way all are the same: a belief is a belief, doesn't matter in what.

For a personal-didactic side, making several installation would allow me to use different technologies, solutions and types of content without compromise the message. I mean, I believe it is easy to loose the objective of a project/ concept itself, if you are trying to include in a single work different technologies.

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